• Mechanical Musings: Randomness, Part 1 &...

    Hello and welcome to “Mechanical Musings“, a series of examinations of game design issue...

    Welcome to
  • CLASSASSIN

    Efram Daniels is teenage kid with a penchant for getting kicked out of every high school he gets put...

    CLASSASSIN
  • Cosmonaut

    Cosmonaut was the pinnacle of my short-lived Flash career.  It was made using an early version of Fl...

    Cosmonaut
  • The Invisible Threat

    I’ve just released “The Invisible Threat” for FGL’s 48 hour contest.  In the...

    The Invisible Threat
  • Tool Review: Aseprite – Free Pixel...

    Are you a pixel artist? If so, I’d highly recommend checking out Aseprite! It’s simple and robust mu...

    Tool Review: Aseprite – Free Pixel Art Software
Welcome to

Mechanical Musings: Randomness, Part 1 – Luck of the Draw

Hello and welcome to “Mechanical Musings“, a series of examinations of game design issues, the way existing games try to tackle them and the consequences of these decisions. While I am an avid gamer, there might be relevant examples I jus...

CLASSASSIN

CLASSASSIN

Efram Daniels is teenage kid with a penchant for getting kicked out of every high school he gets put into. His newest target is the location of a large scale game of “assassin” where anyone doused with water is eliminated. PLAY CLASSASSIN...